If you land on the outside of a bubble, or a. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. This could be the object in the center of the bubble thats actually generating the bubble (warp disrupt probe, mobile warp disruptor, or, in the case of heavy interdictors, the ship itself). I have had the same experience in the past, but like you haven't tested recently.Īs soon as the server recognizes a ship as being locked, it cannot cloak.Īs soon as a ship initiates a cloak, any in-progress target lock attempts on it will fail even if the cloaked ship still shows up as visible pending server updates.ĭue to the 1Hz server update rate, this means that locks and cloaks may fail or succeed before you're actually aware of them. The bubble itself does not decloak you or prevent cloaking, unless you are within 2k of a collidable object. I will run this test again later today to see if it has changed. Have not tested this myself since the most recent updates but it has been this way since I started playing the game.Ĭannot check it now as I do not have access to EvE from where I am. Start with character 2 and start the cloak process and then quickly switch to character 1 to start targeting and they will not be able to because character 1 is considered to be cloaked even though their ship might still be visible. they MUST either stop using local as an intel source OR stop mining/ratting/whatever. Despite what is often stated it seems to be the act of targeting a ship and not the actual target lock that is critical. so you admit that afk cloaking is ALWAYS successful since one of those two things MUST happen, right It's not possible for a player, or group of players, to both continue mining/ratting/whatever and also continue to use local as an intel source. Have character 1 start to target character 2 then quickly switch screens and have character 2 try to cloak, they will not be able to even if character 1 has not yet got a full target lock. pubblicata nel dicembre 2003 e servì a introdurre alcune correzioni e bilanciamenti nel gioco e alcune novità come il cloaking dopo il jump con un jumpgate. Put character 1 is a slow lock ship so you have a little time to switch between characters. EVE Online, pubblicato nel maggio 2003 dalla CCP Games e tuttora in evoluzione, è un MMORPG sandbox fantascientifico.
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